Competitive 1v1 maze tower-defence. 15 bespoke races, seven towers each, branching tier-III upgrades. Lockstep deterministic netcode — every match server-verified, every ladder point earned.
Seven towers per race, branching tier-III upgrades, signature passives — from Mire's venom DoT to Devourer's permanent +10% per nearby kill.
Glicko-2 ladder with rating deviation, volatility, decay. No participation badges. Your number means something — and it follows you.
Lockstep deterministic netcode — every input, every hash, every tick logged. Cheating is mathematically detectable, not a cat-and-mouse fix.
Every tower picks variant A or B at tier III. The meta lives in second-order interactions — adjacency, status stacks, route forcing, send timing.
We're inviting in waves. Early players ladder against fewer opponents — and Season 0 emblems are minted at the close. No Steam announce planned until the community stands on its own.